AI Insights · Timothy · April 2025
Top Stickman Games Performance on Unified Platform in Poland, Q1 2025
Explore the performance trends of the top Stickman games in Poland during Q1 2025, with insights from Sensor Tower's unified platform data.
In the first quarter of 2025, the top Stickman games in Poland saw varied performance metrics across downloads, revenue, and active users. Here's a detailed look at how these popular games fared on the unified platform, with data insights provided by Sensor Tower.
Stick War: Legacy from Max Games Studios experienced fluctuations in both weekly downloads and active users. Weekly downloads began strong at over 3.8K and maintained a steady pace until a dip in March, reaching around 2.5K. Revenue peaked mid-February at $257, showing a gradual decline towards the end of the quarter. Active users also saw a downward trend, starting at 20.7K and finishing the quarter at about 9.8K.
Epic Stickman: Idle RPG War by Fansipan Limited showed a peak in revenue at the start of February with $278, followed by a decrease to $93 by the end of March. Downloads fluctuated, starting at over 500 in early January and dipping to 151 in early March, before recovering to 360 by the end of the quarter. Active users mirrored this trend, peaking at 843 in early January and dropping to 241 by the end of March.
Stick War: Saga also from Max Games Studios, maintained stable weekly revenue, with minor fluctuations between $43 and $93. Downloads showed a decline early in the quarter, with a recovery in March to 1.2K. Active users increased during February, peaking at 7.5K before declining to 4.2K by the end of the quarter.
Soldier Wars RPG Fight Battle from MULTICAST GAMES saw a peak in revenue in mid-January at $200, with a gradual decline thereafter. Downloads remained low, with a slight increase towards the end of the quarter. Active users started at 1.4K, decreasing steadily to just over 1K by the end of March.
Archery Bastions: Castle War by CASUAL AZUR GAMES showed a decline in downloads from over 3.8K at the start of the quarter to 822 by the end. Revenue saw fluctuations, with a notable increase to $89 at the end of March. Active users remained relatively stable, starting at 39.8K and ending at 34.3K.
These insights from Sensor Tower highlight the dynamic nature of the mobile gaming market in Poland. For more detailed analytics and trends, visit Sensor Tower's platform.